Ashlee Darksky
Minmatar Forum Insurgency
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Posted - 2008.09.02 13:45:00 -
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Quote: the defender has no control over the war and the attacker can keep it up indefinitely as long as they keep paying the bills. He also observed that there currently is no determined end goal to the war itself.
Isn't that what happens in wars? The defender must either prevail by whatever means, maybe asking for help, or they must surrender. In this case, leave the corp, pay the ransom, whatever that might be. (FYI - I have been on both sides of this!)
Quote: but that there are often wars started without reason
There is infrequenlty a good reason for starting a war, but they usually happen! I fail to see what point is trying to be made here.
Quote: Eva (CSM Ankhesentapemkah) said that in any MMO, players should be allowed to group and organize in relative safety, while in Eve this is deterred as grouping up makes you a target to attack. There is no safe way for players to get started in small scale groups this way.
By the very statement above however, Ank is in fact saying the Corporations and Alliances are bad because they encourage you to get attacked?
Rather than allowing game mechanics to control events, let the players. A new Corp is a prime target, sure. However their CEO should have made plans for this, either with friendly other Corps or have some isk to hire someone to help them out. Without this, the CEO has failed and does not deserve that Corp. When it splits, the players will go to another bigger Corp... and... um... guess what! Be safe with other players!
Quote: Sean (CSM Darius Johnson) suggested that it might be an option to scale consequences based on the sizes of the warring corporations.
The consequences are;
You win You lose You surrender The Corp splits
Quote: Various CSM members suggested to allow corporations to auction off the war to mercenaries, who would from that point on participate in the war. CCP understands that the current system needs work and thinks that involving mercenaries shows promise. No solid solution has been come up with but the issue is on the agenda
Now you are talking more sense!
I personally believe that some of the CSM are being narrow minded and on a single track, and this is to dumb things down and take the control from the player and put it into the game. Frankly this worries me because it resembles Governments controlling people by rules, regulations and redtape rather than using common sense.
Example: New roads on new housing estates in the UK are short and have many sharp right and turns. The reason? To stop boy racers driving at 90 miles an hour in a built up area. This is what the CSM and CCP are moving towards. The real answer to the problem, is not to hit everyone with that "punishment" but to educate them better. In the case here, drivers to be made aware of what they are doing and face the consequences if they don't. The same applies to EVE. Rather than changing the road setup (read game mechanics), CCP and the CSM need to educate and inform the players of what is expected along that road.
The protection comes from oneself, and learning how to do it not from a set of strictures and rules that force actions upon you. This simply turns people into mindless robots following instructions.
I have experienced all of this first hand, and I still play EVE. I read once on the forum/website as my first day as a newbie a phrase that got me very far and made sure I was safe.... "Assume everyone wants to kill you"
Excercise caution, learn, educate yourself and learn how to look after yourself. Do not rely on the "system" to protect you, because the moment you do that, you surrender yourself to that system and become a mindless robot to it.
Link to what I'd said in a previous topic that lead me here: http://oldforums.eveonline.com/?a=topic&threadID=860923&page=5#142 ---
> I see fail everywhere, and it's like they don't even know they're failing > Bring me the heads of 10 carebears, 5 bottles of BBQ sauce, firewood and a box of matches!
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